Changes for Games::Sudoku::PatternSolver v0.07 2024/02/27 Exchanged some exceptionally long lasting test puzzles in 03-games.t and added tests for solution counts. Small syntax changes to reduce required perl from 5.10.0 to 5.06.0. Changed the shebang in exe script from '/usr/bin/env perl' to just 'perl'. (Slaven Rezic) Renamed sudogen.pl to sudogen to make it look command-like. Examples for generator output usage (play, print) added to documentation. v0.06 2024/02/24 scripts/sudogen.pl added. Moved the PlayerIf into its own distribution Games::Sudoku::Html. Use known candidate positions in the solver's pattern pruning. (Making Solver and generator a tad faster.) New Test ensures that advanced logic is not commented out. v0.05 2024/01/12 Fixed a hard coded skip of advanced methods in CPLogic::apply_logic(). v0.04 2024/01/12 Fixed test 'solution equals seed grid' (01-generate.t) to allow puzzles with < 9 different clues. Cut down on redundant tests in 03-games.t. v0.03 2024/01/11 Fixed inadvertent edit in PatterSolver::Generator v0.02 2024/01/11 Dependencies corrected. Require perl 5.10.0. $Games::Sudoku::PatternSolver::VERBOSE defaulting to false. Set attribute endTime even without backtracking, if logic solved. POD updated to catch up with actual state. v0.01 2024/01/09 Releasing first version of Games::Sudoku::PatternSolver