Revision history for Game::Xomb 1.05 2023-02-22 23:30 UTC * moved off of github 1.04 2022-07-26 15:20 UTC * use a Real Boolean(TM) to fix bleadperl test failure [RT#143857] 1.03 2021-07-06 09:38 UTC * better documentation, more tests * remove weaken, pretty sure don't need it * simplify reify as only needs operate on MINERAL * some XS cleanups 1.02 2020-03-19 16:15 UTC * only check for passive effects on MINERAL not also VEGGIE. simplify the passive_* calls a bit * remove unused load_map() * report Amulet proximity after any environmental effects * rework scoring function to use exact AMULET value, more points for visiting deeper levels, more points if actually win * tests of more of the code, and fix various broken tests * tweak gems and some other things too 1.01 2020-03-14 03:25 UTC * switch RNG to Jenkins Small Fast -- "A small noncryptographic PRNG" * save keystrokes to file and support replay from that * cleanup map generation logic. now possible for gems to generate on top of gates, in acid, monsters atop rubble, the player in acid, etc * add some map generation sanity tests (t/mapgen.t) * custom features for (the optional) level 5 instead of simply duplicating level 4 (L5 is now more difficult) * rework Fungi due to $iters and distance() differences; Fungi splash confines itself to FOV; Fungi cannot zap through walls * various other fixes, improvements, and regressions 1.00 2020-03-07 15:45 UTC * 7DRL 2020 release version * bugfix: remove debug logfile redirect * examine mode shows range and coordinate details * make Fungi more relevant by having them camp resources * Stalkers get = for shots so they can be distinguished from Railgun or Gatling fire * update_* cleanups to remove old/duplicate variables and thus fix and create some old and new bugs * try to only delay the game if the player is hit or something visible happens in the FOV * various other fixes, improvements, and regressions 0.20 2020-03-06 17:56 UTC * the first at least not hopelessly buggy release 7DRL 2020 - start time 2020-02-29 18:00 UTC