use PDL; use PDL::Graphics::TriD; use PDL::Graphics::TriD::Image; use PDL::IO::Pic; $s = 10; $k = zeroes($s,$s); $x = $k->xvals(); random($k->inplace); $x += $k; $y = $k->yvals(); random($k->inplace); $y += $k; random($k->inplace); $z = $k; $x /= $s; $y /= $s; $z /= $s; $pa = PDL::Graphics::TriD::Lattice->new([$x,$y,$z]); $pb = PDL::Graphics::TriD::Points->new([$x,$y,$z+1]); $win = PDL::Graphics::TriD::get_current_window(); $win->clear_objects(); $win->add_object($pa); $win->add_object($pb); $nx = zeroes(3,20); $nc = zeroes(3,20); random($nx->inplace); random($nc->inplace); use OpenGL qw(:all); glShadeModel (&GL_SMOOTH); $win->add_object(TOBJ->new); $win->twiddle(); package TOBJ; our @ISA; BEGIN { @ISA = qw/PDL::Graphics::TriD::Object/ } use PDL::Graphics::OpenGLQ; sub new { bless {},$_[0]; } sub togl { OpenGL::glDisable(&OpenGL::GL_LIGHTING); PDL::gl_line_strip_col($::nx,$::nc); OpenGL::glColor3f(1,0,1); gl_texts(PDL->pdl(0,0,0.5), ["HELLO HELLO HELLO GLWORLD!!!"]); OpenGL::glEnable(&OpenGL::GL_LIGHTING); }