1.000 Dec 18 2022 - whitespace is now stripped completely from map string - add get_class_of_object method to Game::TileMap objects - to_string_and_mark now uses exclamation mark by default (instead of at symbol) - module now supports multiple wall and void objects (as opposed to just one before) 0.002 Nov 21 2022 - fix check_ routines checking tile contents, not the type 0.001 Nov 12 2022 - first version