package CannonField; use Qt 2.0; use Qt::signals 'angleChanged(int)'; use Qt::slots 'setAngle(int)'; @ISA = qw(Qt::Widget); sub new { my $self = shift->SUPER::new(@_); $self->{'ang'} = 45; return $self; } sub angle { return shift->{'ang'} } sub setAngle { my $self = shift; my $degrees = shift; $degrees = 5 if $degrees < 5; $degrees = 70 if $degrees > 70; return if $self->{'ang'} == $degrees; $self->{'ang'} = $degrees; $self->repaint(); emit $self->angleChanged($self->{'ang'}); } sub paintEvent { my $self = shift; $self->drawText(200, 100, "Angle = $self->{'ang'}"); }